@inproceedings{183,
title = "Developing and Analyzing the Quality of Games Based On Capture the Flag “Jeopardy Using Learning Method of Quiz Team",
address = "Padang",
booktitle = "Education, Science, and Technology in Industrial Revolution 4.0",
editor = "Ifdil Ifdil,Yohandri Yohandri,Krismadinata Krismadinata,Robbi Rahim",
pages = "425 - 432",
year = "2019",
url = "https://www.series.gci.or.id/proceedings/view/183",
doi = "10.32698//tech1315183",
author = "Nur Alinuddin Kaharu,Moh Ramdhan Arif Kaluku",
abstract = "This research aimed to: (1) develop educational games based on capture the flag “jeopardy” and learning method of quiz team, and (2) determine the quality of the developed educational games by ISO/IEC 25010 standard. This research was research and development (R&D). It used Waterfall of development by Pressman. These model consisted of communication, planning, design, construction, and deployment. The results of this research were as follows. (1) It produced a game based on capture the flag “jeopardy” by using learning method of quiz team based on the web that was developed by Waterfall. It had the main feature to evaluate participants learning in individual, team and it had exercise as training materials.  (2) The test results showed that the developed educational game application met the ISO/IEC 25010 standards on functional suitability, performance efficiency, usability, security, reliability, maintainability, and portability aspects.",
keywords = "Games , “Jeopardy, Quiz Team",
publisher = "Redwhite Press",
}